GAMEJAM LICENSE
Today’s subject is a very human story, but the details of it might be a little dry.
METAL SHADING LANGUAGE COMPILER
Background When I first met Johan, and he initially hired me to work on Fugl, before I became a partner on the game, he had the initial version running on iOS using Metal and MSL.
JOURNODEVSWAP
I recently volunteered as a judge for the JourneyDevSwap game jam at UKIE HQ in central London.