GAMEJAM LICENSE

Today’s subject is a very human story, but the details of it might be a little dry.

METAL SHADING LANGUAGE COMPILER

Background When I first met Johan, and he initially hired me to work on Fugl, before I became a partner on the game, he had the initial version running on iOS using Metal and MSL.

JOURNODEVSWAP

I recently volunteered as a judge for the JourneyDevSwap game jam at UKIE HQ in central London.